Two ways to go: left and up. Left leads to Keese and a Key. Going up, you meet some hyperactive Viras that split into two red Keese when you slash them. The locked door to the right leads to a darkened room and a handful of Vires. Sitting amongst them is the Compass. Using the Blue Candle which you should have will illuminate the room. Return to the previous room and move northward into a Keese-dominated room. Grab the Key from the middle and head left.
Notice quickly that you will be needing the Blue Candle often to purge the darkness. The following room offers up another Key with some darker-looking Zols guarding it. Head north again to more Vires. When you brighten the room, you discover you cannot reach the locked door to the north, so east it is.
Eliminate every Vire and the Keese that arise to unblock the door to the right. Ignore the locked door here and make for the recently opened door. City in the Sky Palace of Twilight Cave of Ordeals Hyrule Castle.
Phantom Hourglass. Mercay Island 2. Temple of Fire 3. Ocean King Part II 4. Temple of Wind 5. Temple of Courage 7. Ghost Ship.
Ocean King Part IV 9. Goron Temple Temple of Ice Ocean King Part V Mutoh's Temple Ocean King Part VI. Spirit Tracks. The Beginning 2. The Forest Realm 3. Tower of Spirits 2 4. The Snow Realm 5. Tower of Spirits 3 6. The Ocean Realm. Video Walkthrough 7. Tower of Spirits 4 8. The Fire Realm 9. Tower of Spirits 5 The Sand Realm Tower of Spirits 6 The Dark Realm. Skyward Sword. Skyloft 2. Faron Woods 3. Skyview Temple 4. Eldin Volcano 5. Earth Temple 6.
Lanayru Desert 7. Lanayru Mining Facility 8. Isle of Songs 9. Lake Floria. Ancient Cistern Lanayru Sand Sea Sandship Volcano Summit Fire Sanctuary Thunderhead Song of the Hero Sky Keep Final Showdown. A Link Between Worlds. Eastern Palace 2. House of Gales 3. Tower of Hera 4. Hyrule Castle 5. Thieves' Hideout 6. Desert Palace. Dark Palace 8. Swamp Palace 9. Skull Woods Ice Ruins Lorule Castle.
Breath of the Wild. Great Plateau 2. Dueling Peaks 3. Hateno Village 4. Link does not need the Book of Magic in order to collect all of the Triforce Shards. This is the first Labyrinth in the Second Quest in which colored Bubbles appear, with the red ones being able to prevent Link from using his sword indefinitely until he touches a Blue Bubble. This is also the first Labyrinth in the Second Quest to include an Old Man who requires Link to pay 50 Rupees or give up one of his Heart Containers in order to progress further.
If Link gives up a Heart Container, there is no way to get it back. This Labyrinth has more mini-bosses than previous Labyrinths in the Second Quest. It contains a room with a Digdogger , a room with an Aquamentus , a room with a single Dodongo and another room with three Dodongos. There are additional rooms to the right of the room with the Triforce Shard, with the Raft located at the end of these rooms. If Link takes the Triforce Shard before exploring these rooms, he will be warped to the Overworld.
However, he will need to navigate the Labyrinth again to collect the Raft because it is required to access Level 5. The most notable difference in Second Quest is the shape of this Labyrinth, changing from a snake to the shape of the letter "D.
Level 4 's entrance is in the same location as the original Level 4 in The Legend of Zelda. It is located on an island accessible only with the Raft. The Ocarina , which replaces the Flute from the original The Legend of Zelda , is found in a staircase room which originally contained the Stepladder.
There is also a bomb upgrade granted by an Old Man that allows the Mascot to carry 12 Bombs. Completing the Dungeon also eliminates the tornadoes in the Lost Woods , enabling the hero to obtain the White Sword. The layout of Level 4 forms an "I", following the Dungeon pattern that spells out " St. GIGA ". Dungeons in The Legend of Zelda Series. The Legend of Zelda. The Adventure of Link. A Link to the Past. As soon as you leave, before you wander away, go left and enter the first cave you see.
Provided you have the Ocarina , Mambo will teach you Manbo's Mambo, a song that allows you to warp to any warp point - or if you're in a dungeon, to the entrance. You'll now notice a pink Ghost following you who can't find its home. Sounds like a mystery worth solving! Sometimes we include links to online retail stores.
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