I built my first pc last year, it really wasnt as hard as I feared. Especially with YouTube having endless tutorial videos about it and websites like pcpartpicker that will make sure all your parts will work and fit together.
I didn't enjoy what they did to Revan, and especially what they did to the Exile. Though I will admit, I did enjoy the Eternal Empire storyline. Or at least the parts whenever the Emperor was involved. Valkorian came a long way from being a Palpatine knock-off in the Jedi Knight questline. Explore Wikis Community Central.
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Were that the case, at minimum, all of the branding done around SWTOR, including on the web site, would be in violation of the law due to misrepresentation. You can't claim your game is affiliated with a studio or a publisher, including the use of imagery, if it's not.
Where much of the speculation has come from is the entire absence of SWTOR being absent from the last couple of earnings reports and shareholder calls. That said, most people weren't making the distinctions between the Q and the 8-K reports.
That cost center is influenced by the fact that it's a licensed product i. There have been rumors swirling that EA feels it might actually be better off without the Star Wars license because it does provide some cost overheads that they may not want to incur. That being said, those cost overheads often come from how well or not the games do. If they underperform, the costs outweigh the revenues. That being said, publically, of course, both EA and Disney tout confidence in their relationship.
It does, yes. But that's not to say that EA, as a publisher, couldn't add to the funding of that cost center since it's a studio they own. It's kind of like how, say, Sony Pictures can fund Columbia Studios whom they acquired for certain projects. But Columbia can also do its own funding as well. Sony will take a cut of revenue because that's part of what owning them means: Sony provides certain things like operations and marketing that Columbia does not have to do.
The basic dynamic is that the product team for a studio -- and for each game within that studio -- will deliver projections of future revenue based on what they plan to deliver to customers. The projections are based on the traditional triple play: reducing costs, increasing revenue, or sustaining revenue. EA, as publisher, will have a stake in those revenue projections.
Just as Sony would with Columbia, for example. So EA really wants BioWare Austin projections to be accurate because they are more likely to be reached. And if they are reached, that means other plans based on those projections can go forward.
Often that money is spent before it actually comes in. EA's part of that stake will go to whatever they want to do as a wider company. They can distribute that as they see fit. If it's not -- because they want to fund something else -- then someone could claim that SWTOR is being "underfunded" even though those funds were never guaranteed to go back into their cost center.
The part of the stake that BioWare gets, however, is entirely theirs. This is part of how contracts are drawn up between studios and publishers. And, again, it's actually very similar to how the movie and television industry works. So whatever BioWare makes it can utilize as it sees fit. Obviously the more profitable they are, the more they get and the more EA gets as their percentage of the revenue.
I bring all that up because if SWTOR performs poorly from a monetary perspective, then, yes, the game will be "underfunded" in the sense that they didn't make as much money as they hoped and thus have less to spend, when they factor in the various other aspects of their business, such as operating costs, employee salary, etc.
Also of note, it's often not how much money you make; it's how under your projections you were. That's where cost centers get hit. It's kind of odd, really, but again the movie industry works the same way.
Internally the success of movies is not based on the box office returns; it's based on how those returns compare to the initial projections. Because it's those projections often made years before a movie comes out that were the basis of current spending.
Consider an oft-cited and accurate example. To get back just half off those initial costs -- i. As another example, consider The Amazing Spider-Man 2. This may seem like a huge distraction and that I'm wasting electrons here, but the game industry and its projections work very similarly. The community team for SWTOR could never -- or, rather, should never -- confirm or deny any sort of funding questions or even internal health issues, perceived of otherwise.
That would fall afoul of the disparagement clause. Those are part of overall revenue earnings statements as well as investment assets. So if they were lying about this, they are doing it in full violation of the law in terms of reporting purposes. The fact that SWTOR hasn't been specifically mentioned in earnings reports lately does not indicate that somehow it has been shifted away. They are also using branding for the game that would be in violation of the law for representation since the game and the site use the logos of BioWare and EA.
Combine that with them also providing a Terms of Service for Electronic Arts specifically. Combine that with the people who do respond internally from the studio Eric, Chris, etc are BioWare Austin employees, as seen by their LinkedIn profiles. I'll certainly grant that it's possible to believe that everyone just decided to violate the law across a broad array of fronts, hoping no one would discover this from the government, to shareholders, to customers , and that BioWare Austin employees are all agreeing to keep up the front.
But it's also possible to believe the situation is exactly as it appears. A large part of this has to be answered in the context of what it is perceived that influencers have done for the game. A large reason studios use this approach is because the influencers are perceived to be personalities that will positively sway a larger community to either try out a game or continue playing it. Influencers are a promotional mechanism. But over reliance on them has proven to be somewhat counter-productive in the industry.
Beyond that, influencers can drive content decisions. How much and to what extent that happens is much more opaque whereas the above is a bit more visible as a general rule. So people have to ask: has the impact of influencers been felt on this game? Have you seen the game being talked about more widely and more broadly? Has it been reviewed consistently by many outlets as a result of influencers making sure the game is being noted for what it provides?
Or have you seen the reverse? Have you seen more positive word of mouth rather than the reverse? Have various decisions made by the studio seemed to resonate well or not so well with the broader audience? That last point helps understand how "in touch" the so-called influencers are but it also leaves open how much the influencers are actually listened to as well.
When everything is closed off, we have no idea which is the case. Which can make both sides look bad. There are tons of case studies out there about the impact or lack thereof of influencers. All rights reserved. All other trademarks are the property of their respective owners. You are about to leave this website Close Continue. Quote: Originally Posted by kryptonomic this may get taken down by the swtor team or perhaps it belongs more in "off topic.
I found Jeff Nyman's posts some of the most enlightening I had ever read. His posts actually made it easier for me to "move on" so to speak because with his explanations I no longer was left in the dark angry and frothing at the mouth wanting answers from BW who will never give us answers. I was always in this perpetual state of anger and resentment waiting for improvements to the game or at the very least some sort of understanding why they have made some of their design changes which for me made no sense and pushed me off the game.
I found his explanations of what a "community manager" does and is supposed to do, too. Quote: Originally Posted by Kryptonomic Agreed. Quote: Originally Posted by Rolodome Pretty interesting. Quote: Originally Posted by Rolodome Well right. The issue of the "Jedi Robes" has been popular in the Forums for as long as I've been here; its just been asked for over and over I do remember that issue of the Cantina mention about the robes then shortly the gossip saying we finally were going to get a set; then shortly later in one of the Podcasts they described the flared sleeves and hand part, some time later the "Revered Robe" outfit came, maybe the same, possibly not.
Maybe they're desperate for money, interest or both nowdays adding in more of what the members want and less about "I do this My way..
The game has quite a bit more story Favorites and Requested then ever before. They once had a working formula at LucasArts, and the studios they licensed out to later on. All of these were very well received.
Kotor was the biggest Star Wars game of them all is well. The Force Unleashed also gets a lot of good recognition. And I know there are some others that I am missing. Even Star Wars racer was a lot of fun despite some limitations and issues. So it is entirely possible. I think the issue comes in when the developers aren't trying to make a good Star Wars game but instead are trying to say, compete with wow or in the case of Force Commander just half-assing it or perhaps Under Pressure to put out something that isn't ready.
I think if nothing else, Star Wars suffers from what a lot of video games suffer from now: Mega publishers who have tight schedules and demand games be released on certain dates.
Gone are the days of a small Studio working on the game and when it's ready it's ready and then they announced it. Everywhere else is a slave to the bean counters which is why video games as an art form have tanked and become very copycat.
Quote: Originally Posted by Kryptonomic I get what you're saying here but realistically this is just not how game studios can generally work. Data Centers removing west coast servers Quote: Originally Posted by Kryptonomic Just a quick clarification and this is by no means meant to dismiss any specific larger points: EA had nothing to do with the data center stuff. Quote: Originally Posted by Kryptonomic Indeed so.
Funding and Anthem Quote: Originally Posted by Kryptonomic As a point of interest, these are totally different cost centers. Try the steps under Troubleshoot your network to clear it up. Close the launcher and then open it again. If you keep seeing this message, give our support team a call. Make a note of the error number, then run launcherDiag. When you run it, it generates files our support team can use to figure out what is causing problems for the launcher.
It packages these diagnostic files into a zip file and saves them in your game folder. However, you didn't see that in Supreme Commander Ran though. On Balmorra, Commander Madine exhibits this philosophy. I'd go as far to say that the Sith Empire's influence on the Republic Military leadership fostered this type of philosophy because of their own scorched earth methods of operation.
This is apparent when a number of missions Taris: Endospire and Balmorra: Barrager, even brought up by the Knight's master concerning his lost padawan on Tython, just to mention a few keep bringing up the attack on Corsucant and how they must be ready to stop that from happening again.
Republic command requires having leadership in place that is not afraid to use questionable methods to combat the Imperial military and the Sith; however, as long as it is tempered and under the watchful eye of the Jedi who can and does have the foresight to keep things on an even keel most of the time.
MadDutchman The Republic has always been the in-universe avatar for RL democracies, particularly the US not surprising seeing as most of writers, from GL to Bioware Austin are American A lot of the horrible things we see the Republic do are things the US government has done in the last century and usually you don't have to go nearly that far back.
Of course, the Empire is based on Nazi Germany with extra slavery thrown in. Their purpose in the story is to be the objective "evil bad guys" that even surrounded by corruption, any sensible person would do all they can to fight, and to illustrate the slippery slope that this can lead leaders down ex.
While a game shouldn't be taken TOO seriously I think it is important to note some of the deeper points the story is trying to make. I Have Spoken Use my referral link for free goodies.
All rights reserved. All other trademarks are the property of their respective owners. You are about to leave this website Close Continue. Republic is famous with "corruption, betrayal" within the high level politic command, high level Jedi order council. So, don't look or judge them with their friendly welcome face, deep down in their heart you are their enemy and they will back stab you anytime!
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