Can i tribute tokens




















These tokens wield higher battle stats than most imitation monsters, you get two at once, and their level of 4 helps synchro summon higher level monsters than typical low-level tokens. Type: Spell Void Expansion serves as a field spell, a powerful magic card that each player can only control one of at a time.

When summoning Infernoid monsters, Void also lets you banish monsters you control as tributes in addition to those in your graveyard, and it prevents your opponent from attacking or targeting any Infernoid you control, except for the one with the highest ATK stat. You can see how crucial Void Expansion is to an Infernoid deck, but its free monster token each turn is surprisingly beneficial to all builds. With no pesky tribute errata, you're welcome to spend your token for tribute summons or other monster castings, or simply keep it in defense position for an extra blocker.

If your deck doesn't already contain a field spell, Void Expansion offers a free monster every turn, perfect for high-level archetypes like Monarch, Dark Magician, or Blue-Eyes.

Type: Monster The Mecha Phantom Beast series entirely revolves around tokens, and one particular machine member shines even outside its clan.

Draossack is a rank 7 xyz monster, resting dormant in your extra deck until you can call it by attaching two level 7 monsters you control as material. Luckily, unlike several xyz monsters, Dracossack accepts any and all level 7s, making it easy to play. While you control at least one token, Dracossack can't be destroyed by battle or effect, an excellent shield, and it can once per turn tribute any Mecha Phantom Beast including your tokens or even itself to target and destroy one card on the field.

You can even destroy your own units if you wish, perhaps to activate effects like that of draw-engine Supply Squad. Type: Trap This fearsome continuous trap lets you special summon a Synthetic Seraphim token immediately after a counter trap is resolved.

As icing on the cake, Seraphim works when either player activates a counter trap, so if your opponent's running common negations like Solemn Judgment, they'll be playing into your hands by fielding you a monster whenever they activate their hidden surprises. Finally, remember that counter traps operate at spell speed 3, which basically means they can only be responded to by other counter traps, rendering your opponent unable to chain quick-play spell or monster effects and letting your counters trigger unhindered.

However, they can't attack or be used as synchro material. You might be wondering why bother giving these tokens a solid ATK if they're summoned in defense position and can't attack even if they last long enough to switch positions, but remember that while unable to battle, altering their mode will force your opponent to "waste" stronger attacks on them; they won't be able to remove your tokens with less-valuable pipsqueak attacks.

Photon Sanctuary also prevents you from summoning other monsters the turn you activate it, but you can still set. However, its biggest advantage over Stray Lambs is that you can summon other monsters the turn you use it—as long as they're light-attributed, which if you're playing a Photon or Galaxy deck, you'll have plenty of to choose from.

Overall, Sanctuary's stronger, higher-level tokens and negligible restriction overtake Stray Lambs in every category other than synchro summoning. Type: Spell Arguably the game's best field spell , Lair of Darkness automatically makes every monster on the field dark, and lets you once per turn tribute an opponent's monster instead of your own when tributing using a card effect likely one of the Virus Control traps.

Then, during the end phase, you summon Torment tokens to the turn player's field in defense position up to the number of monsters tributed during that turn. While this can field tokens to your opponent's area as well as yours, it ensures that there's always plenty of fodder for you to tribute remember, you'll be accessing opposing creatures thanks to Lair's first effect.

Type: Spell The restriction to Super Hippo Carnival is that your deck needs to be running Performapal Hip Hippo for it to function; luckily, the Performapal archetype is a vast series with several members plus synergies with Odd-Eyes and pendulum Magicians. Super Hippo Carnival special summons Hip Hippo from your hand, deck, or field, a great boon since it can pull your silly mammal from just about anywhere.

After you've fielded Hippo whose effect sadly only functions when normal summoned , you get to special summon as many Hippo tokens as possible to your field. Assuming it was empty, you're completely stocking it with one Hip Hippo and four Hippo tokens!

The downsides are that the tokens can't be tributed and you're unable to special summon from the extra deck while you control one. However, on the turn you activate Carnival, your opponent can't attack anything other than Hippo tokens, and with Carnival's quick-play status, you can cast it on either turn at instant speed. Type: Monster Scapeghost may bear 0 ATK and DEF, but when flipped from face-down defense position, this zombie lets you special summon any number of Black Sheep tokens, possibly providing up to four blockers!

Overall, definitely a worthy homage to the game's most renowned token generator Token Tuner Monster " Swordsoul Token ". If you have any issues or find any bugs, be sure to let us know on Discord! Jump to: navigation , search. Black Garden. Archived from the original on 17 February Retrieved 8 August Flip Toon Spirit Union Gemini. Normal Continuous Field. That is a legal move in the following case: Monster was already on the field since the previous turn. Can you tribute scapegoat tokens?

Can you activate scapegoat with 2 monsters on the field? Can scapegoat be used for synchro? Can you use tokens for synchro? Can you link summon with tokens? How do you use a scapegoat in Yugioh? Does Borreload Dragon steal effect target? Are Scapegoats considered monsters? How do you get the scapegoat in Duel link?



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